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  Topic: Way dynasties work
supergeorge216

Replies: 136
Views: 114532

PostForum: Dynasty Discussion   Posted: Tue Aug 25, 2009 10:58 pm   Subject: Way dynasties work
Exactly jessej!!! I am very impressed that you picked up on my idea very quickly :) and you proved another point:

It looks like there is ZERO trust among the larger dynasties.

If all the dynasties could work together and solve the problems themselves, Stan would not have to create this thread!

===

Now I pose another question:

jassej, leader of UBC, has already stated that he will STOP using feeder dynasties if all the larger dynasties agree and work together.

It does not matter whether feeder dynasties appear in the future because if it does, UBC and whoever agrees to this pact will use force/pressure on the dynasty that is using a feeder to stop.

Are the dynasties willing to do that?
  Topic: Way dynasties work
supergeorge216

Replies: 136
Views: 114532

PostForum: Dynasty Discussion   Posted: Tue Aug 25, 2009 9:45 pm   Subject: Way dynasties work
I am really surprised that the simplest of solutions was not even brought up. Whether it is due to greed or lack of trust, I don't know? But read on.

===

Let me summarize the thread so far:

1) We have voices from Moblets, MMC Mob, J4F and Net Freaks that do not accept the actions of feeder dynasties.

2) RMV is not currently allied with UBC, but has shown great displeasure in such actions.

3) I am not certain on LaBrutes' stance.

===

What if I told you that there is a way where the larger dynasties could solve this problem themselves and Stan would not have to put in more rules in place?

Would you do it MMC Mob?
Would you do it J4F?
Would you do it NF?
As I am suggesting this, I would work hard to get the Moblets on board (This will be the same answer for all the following qusetions).


Now my second question would be, if you do want to hear this idea, are you willing to sacrifice some of your click totals?

Would you do it MMC Mob?
Would you do it J4F?
Would you do it NF?

===

Potential solution to pressure feeder dynasties to be stopped:

EDIT: I do apologize that the UBC has to be used as the main example as they are the current dynasty that is using feeder dynasties, but this is an extreme example in theory.


If there is a yes to both of those questions, then the best way to solve feeder dynasties is to UNALLY the dynasty that is using feeder dynasties. In this case, unally UBC.

This thread is full of hypocrites (I am one by association as we are allied to UBC) because everyone is saying, "DO NOT ALLOW FEEDER DYNASTIES TO CONTINUE." But by simply having an alliance with UBC, your actions are saying that, "IT IS OKAY FOR THEM TO USE FEEDER DYNASTIES."

Why would this work?

1) Whoever is using feeder dynasties will not receive support from the larger dynasties. How many smaller dynasties actually participate in Happy Hour or show extra links?

2) From our point of view. It is much easier to find many small dynasties to replace UBC's 50 members than it is for UBC to replace nearly 200 allies.

===

Are the members of this site responsible enough to police themselves?

RMV, Mob, J4F, and NF, as you 4 are the largest dynasties that have said you do not accept feeder dynasties, I encourage open communication right now and here in this thread. Show Stan that you can solve this yourself and work with UBC!

If all the dynasties are unwilling to work together to fight against feeder dynasties, rules and restrictions will be put in place. The only people to blame would be yourselves.
  Topic: Way dynasties work
supergeorge216

Replies: 136
Views: 114532

PostForum: Dynasty Discussion   Posted: Mon Aug 24, 2009 10:42 pm   Subject: Way dynasties work
Jeanne, you make it sound like 5 days is 5 years ;) . Rules are not meant to be negotiated once it's in place. In my case, if mergers happen, they wait the standard 5 days. If something unpredictable happens in a dynasty, such as a dynasty folding, those users will have to wait 5 days before being able to be accepted by a dynasty. I'm am not suggesting that mod's be used to bypass the rule as: (1) mod's getting unnecessary mail requests, (2) subjectivity of each situation.

===

When click average goes down to 0. It would only be a temporary thing then... Take the problem away by enforcing a rule and everyone has to play by it. I want to get away from fights like, "Why did you take my dynasty away?"

Jeanne, your suggestion would go back to the realm of what I saw in the first page: Allow feeder dynasties to continue, but mod can nuke any feeder dynasties under their discretion. But rather than taking away dynasties, you're taking away ranking. Subjectivity is causing this problem to escalate.

===

I'm beginning to enjoy how reason/logic is starting to shine through :) .
  Topic: Way dynasties work
supergeorge216

Replies: 136
Views: 114532

PostForum: Dynasty Discussion   Posted: Mon Aug 24, 2009 9:31 pm   Subject: Way dynasties work
I hate to be the one that bursts everyone's idealistic views on harmony, happiness and that everyone can come out of this a winner, but if the system mod is addressing this now, simply removing a feeder dynasty and a slap on the hand is not sufficient.

I do agree that if any restrictions are in place, there will be a detrimental effect, either to the individual user or dynasty group. Do keep an open mind that this thread is not to please everyone and since such action has already been committed - and have been committed in the past - there is no turning back and it looks like something will be done at the expense of our priviledges. Who can predict 2 months from now if another dynasty, with zero knowledge of this thread, uses the same tactic again?

===

Jeanne, as a rebuttal to your concern to (1) dynasty averages and (2) members joining another dynasty will have to take a break after leaving a dynasty, it does not matter to me if one person's pride is hurt over the greater good of the site. I believe these two points are controllable by the user themselves. If you want to maintain your average, stay in the dynasty. If you don't want to have to take a break, stay in the dynasty. My frame of mind is to not prevent the movement of users, but to ensure that some penalty is in place to combat the issue of feeder dynasties.

In addition, the whole problem stems from certain individuals abusing the system. A feeder dynasty is just a group of these bad individuals. So rather of thinking of feeder dynasties ruining our fun, it is the people that are involved in such action that has ruined the fun for us themselves.

Going back to your response on the delay of transfers. Yes, I do agree that the credit usage can be calculated, but my proposition can work against a feeder dynasty as it would take an extraordinary amount of purchases or credit gathering to fund and work such a process through the system.

1) Time delay. Can the main dynasty afford to transfer a large sum of credits to another member/dynasty and stay positive before the transfer of credits is complete?

2) Gathering credits. If a dynasty is funding another dynasty, the most obvious thing to do is click, click, click and stop showing Happy Hour/extra links. This action will obviously make the other dynasty's angry and potentially force a break in alliance. If a large dynasty becomes a 1-link per member dynasty, what is stopping other dynasties from just using multiple smaller dynasties to cause the same effect?

3) Purchasing credits. This is possibly the only way I think of to fund a feeder dynasty properly in my proposal. But DemonicJ brought up a great point and persuaded me that purchases should work similarly to transfers. The positive from the point of funding feeder dynasties from buying credits is that the main dynasty can continue to function normally, but will have to purchase in large amounts to keep the feeder dynasties consistently fed. How economical will this be? If someone is rich enough to pull this off and 'maintain' this, I will give them #1 status.

Stan should not be against this as he is getting funded for the time being and it is at that 'exact' moment when the feeder dynasty makes the main dynasty reach the top we propose either: (a) higher price for credit purchases or (b) some sort of profit-sharing model where Stan can divide up the purchases into credits for all us lessor dynasties. The purchaser of the credits still receives all their credits in full when they are buying to fund their feeder dynasty, but Stan can be giving and randomly give hard-working dynasties, as what I like to be referred to as a 'bonus,' for playing fair.

This from a pure evil standpoint :) . I want to see a dynasty funded purely from cash reach the top. Once they reach the top by doing it in an unfair way, I would do everything in my power to see that they fall down hard and lose more than just their ranking in the process (e.g. In this case, the offending dynasty loses cash). Stan gains cash, feeder dynasty receives their credits, we all get funding from Stan's extra cash, and then pull the plug and the top dynasty falls. I haven't worked out all the specifics in my mind yet, but I love this idea more and more.

Disclaimer: Do pay heed that I remember enemies very well ;) .

===

Jeanne, I do not understand how the ranking of dynasties work completely. I initially thought ranking was due to average clicks per day.

Could you explain how if you take a dynasty average down to zero, dynasties would be prevented from feeder dynasties? My argument is if a dynasty is only worried about being #1 and using feeder dynasties, they are already sacrificing dynasty average for total clicks.

Personally, I believe dynasty average only conveys if a dynasty is of high quality and efficiency. The reason why feeder dynasties are succeeding is because brute force can win you a high ranking. Which brings back to an earlier comment you made. Change the way in which dynasties are ranked.

I can think of such ranking system:

Split the dynasties into tiers depending on their dynasty average.
Tier I = 100, tier 2 = 200, etc. The higher the tier, the more prestigious the dynasty is as the dynasty average evokes a sense of better clicks per member ratio.

Within each tier, rather than base rankings on total clicks, take a ratio by dividing the dynasty average into the total clicks for the day (e.g. 21000 total clicks / 300 dynasty average = 70:1). The lower this ratio is, the higher you will be ranked as it attributes to power (total clicks) and efficiency (dynasty average).

===

Taking a step back, I would be interested if the Stan, the mod himself, explain to us specifically what is considered a feeder dynasty. Maybe there is something I missed as from my understanding of the system, I believe i have a sufficient, but not perfect plan that I am willing to compromise at the expense of the group.
  Topic: Way dynasties work
supergeorge216

Replies: 136
Views: 114532

PostForum: Dynasty Discussion   Posted: Mon Aug 24, 2009 11:14 am   Subject: Way dynasties work
DemonicJ wrote:
I dont think anyone has asked for the purchasing of credits to be stopped


This is not an irrelevant argument. I am addressing to a comment that suggested that purchases should be stopped. Please refer to page 2 for the other users' comment. I have made a statement and find it rather offensive that this had to be nitpicked before sufficient research was done on your part. For future reference, I will not defend/elaborate on what I feel to be a waste of my time and effort; this quote you have picked from me fits that category.

DemonicJ wrote:
1. Dynasties have feeder accounts in them as well.

2. What if someone wants to leave for another dynasty for legitimate reasons? What about their dynasty average while theyare forced into this 5 day sit out period?

3. rules out your edit doesnt it?

Another breakpoint, being able to buy credits for others??

EDIT; if they are valued & on a break and require transfers to keep them positive, is that not in itself creating a feeder account (for the duration of their absence)


supergeorge216 wrote:
I am 100% NOT in favor of removing credit purchases.


I dont think anyone has asked for the purchasing of credits to be stopped


Do pay heed that the time restriction can be modified upon discussion. 5 days in my mind was a reasonable number.

I do have a difference in view on how you worry about an individual's dynasty average and legitimacy to change dynasties.

1) Legitimacy of people leaving for another dynasty - The very moment this thread was created, there was already a bias that users that leave their dynasties are bad people and should be penalized (e.g. Leaving for a feeder dynasty). Time restrictions can be changed or a mod can police the movement of members. The latter is not preferred as this matter is much too subjective and leaves chance for corruption if the mod is a member of a dynasty.

As the creation of dynasties already created a role-playing environment, individual actions should also have a similar element. It can be argued that the change of allegiance is frowned upon and deserves a penalty for such an action.

Another way around the penalty is to buy your way into the new dynasty (2,000 is the bare minimum to buy-in: 5 days x 400 credits from a max alliance), but I am personally against this idea as you can float from dynasty to dynasty if you or your dynasty have a deep pocket of cash/credits.

2) Individual dynasty average - Users that reach a certain average can work their way back-up. This is a individual stat and is irrelevant to the task. It's one of those nice things to preserve, but do tell me the importance of this statistic? The one disadvantage I can see and why you mention about this is that potentially a lower dynasty average would lower the prospect of a person joining another dynasty, but there should be other factors to determine the value of a clicker (e.g. CARE, # of clicks, reputation)

3) Feeder/vacation accounts - I hate to address this as I feel this is beyond the scope of this topic. I believe I understand what you are trying to say in which dynasty members can communicate with each other on the timing of when to release their links, but still, it's another matter for another thread as I envision this sort of impact:

If dynasty A is allied with dynasty B who has an account that is being fed credits, both dynasty A and B will have an opportunity to click the account - feeder accounts should have minimal impact in this situation as we are dealing with fairness.

Our problem is if dynasty A is allied to dynasty B and dynasty B is feeding credits to an account that dynasty A cannot reach. This is deemed as an unfair competitive advantage.

Good pick-up on the purchase of credits for others. That too should be restricted to internal dynasty members. The suggestion would be exactly the same as how transfers are restricted in my suggestion in step 3 (e.g. Purchases to another person won't show up until the 5 day grace period, otherwise the purchase of credits will go to the original purchaser). The way I see it is if you can purchase credits for another person, it would be the same as purchasing credits for yourself and transferring to another.
  Topic: Way dynasties work
supergeorge216

Replies: 136
Views: 114532

PostForum: Dynasty Discussion   Posted: Mon Aug 24, 2009 9:16 am   Subject: Way dynasties work
jassej, although it takes a bit longer for me to understand your posts, I have no problems reading them. No matter how much I agree or disagree with your points, you are one evil person :) . Evil like those villains on a cartoon that causes trouble, for the sake of causing trouble. jessej, It's compliment as it's tough to play devil's advocate! Changes come about because someone or a group of people exploit a flaw in the system.

I am 100% NOT in favor of removing credit purchases. I have no financial stake in this site, but it makes no sense from the site-owner's point of view to remove a donation source.

I am 100% NOT in favor of removing transfers. When you compare Yarold's to another vanilla click site, you do not see this much involvement from the users. Personal experience has shown that when I visit non-Yarold sites, I click and leave. Many people so far have brought up the notion that contests/events would be destroyed with the lack of a transfer system and I wholeheartedly agree. It's human nature to perform and expect a prize/compensation for your hard work. The only prize we, as clickers, can offer is credits. There is no other motivating factor that can keep us clicking. Why do we strive for credits? To improve whatever game we are playing. To summarize the general populations mindset, we don't visit Yarold's because we want to become the #1 clicker/dynasty, we're here because of the game we want others to click. The transfer system offers a camaraderie system on the site and I believe it's a big, big mistake to remove it.

===

Back on topic. Personally, I would love feeder dynasties to remain. Looking towards the future, if Yarold were to expand its user base every year and dynasties were in excess, some dynasties can eventually become self-sufficient. But currently, that's impossible as there is a 400 alliance membership restriction preventing growth.

I don't have any stats on the site, but now would be an appropriate time for a statistics major to study the historical growth data of Yarold. There are multiple purposes for such a task, but the main point I want to get across is to determine if it would be appropriate to increase the alliance membership by an appropriate amount in relation to the user base growth.

Lots of positive and negatives would come about from this. Just briefly looking at one of each, the main negative is that this allows for a large dynasty to spin-off into a smaller one and potentially form a feeder dynasty. The main positive is that this allows smaller dynasties and larger dynasties growth. No one likes to stagnate.

===

I've blabbed on about keeping feeder dynasties, but I rather view them as satellite dynasties. Dynasties that have a main allegiance to their main dynasty, but are and should be free to run as they see fit. I don't mind if the main dynasty may have a major influence over their satellite dynasties as this adds some element of fun into the dynasty game and growth.

===

Solution to limit the advantage of these so-called feeder dynasties. It's a 3-step solution and all the steps have to be complete for it to be effective:

1) Limit transfers only to members of your own dynasty - The reason why feeder dynasties are thriving is that it can receive credits from an external source.

2) Members that leave a dynasty cannot rejoin another dynasty for 5 days - Once step 1 is achieved, one sneaky trick I can think of for how a feeder dynasty can continue to survive is if one member leaves it's dynasty and joins the main dynasty for a large credit transfer and return back to its dynasty to distribute the wealth.

3) Members that receive a transfer of credits will not immediately have their transfers added to their credit total, but will have to wait a grace period of 5 days for the transfer to complete. During this time, if they leave the dynasty, the transfer will automatically be canceled and the credits returned to the original owner.

I know there are still multiple breakpoints in my solution, such as cycling through members in a dynasty to replenish a feeder dynasty (any ideas anyone?), but the purpose is to first have a quick solution in place as I believe this should not be difficult to code in comparison to a fail-proof idea, and second, make it a pain in the @$$ to fund feeder dynasties.

EDIT: I had a brief read of what I had and the only complaint I have with myself is what about those transfers to those negative accounts on vacation/break and are valued members to the dynasty. I'm swaying towards adding a 4th rule to allow transfers to a member that has been with a dynasty for more than 6 weeks to receive a credit transfer automatically added to their credit total.
 
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