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  Topic: Dynasty Discussion
Grandpa

Replies: 1
Views: 2224

PostForum: Dynasty Discussion   Posted: Sat Jan 17, 2009 9:34 pm   Subject: Dynasty Discussion
Who do you think is the best and why?

We Stay Positive dynasty is not the best. It never will be the best, but that's not he point of this discussion; it's not my intent to start another thread about competition or why any one dynasty is better than another. Instead, might we not consider the reasons behind joining a dynasty, any dynasty?

500 Clicks Available
If the reasons behind joining a dynasty can be expressed in numbers only the question becomes very simple. But in reality the question, "who is the best", is complicated, not simple. We are allowed a total of 400 allied members within each dynasty. To me, given this restriction, ANY dynasty that has at least one member whose average is 500 or more is "one of the best". The fact that allies show enough links to allow those numbers is a tribute to the skill of the emperors, to their ability to attract and keep the best allies within their group. Average clicks of 500+ also demonstrates dedication of the members of the dynasty. Any dynasty that allows these numbers easily is a rare find indeed.

Unity
Again, it's not just about numbers: Each group has it's own dynamic and the ones who generate a sense of common identity stand out. Respect dynasty comes to mind. For example, the common color theme in the short notes doesn't cost any credits, but it does reflect a group of members who pull together. Many dynasties have various contests that do the same thing. Infinity comes to mind when I look to see "strong and inspiring leadership". Gamers Alliance gives new members the chance they need to become strong competitors. There are dozens of reasons each dynasty can take pride in their fellowships. Click counts and averages are okay, but accept the challenge implied here (please) and look beyond the numbers. What quality or qualities do you appreciate most? It is not my intention to leave anyone out of the list - only to start the discussion.

So, what qualities do you appreciate in the dynasties and their leadership here? I would especially like to see responses that champion the concepts and principles of other dynasties (not yours) but all positive comments are very welcome here.

~Granps

FOOTNOTE:
"We Stay Positive dynasty is not the 'best'.
Don't get me wrong, I am proud of the efforts of each and every member and especially proud of how well we pull together to demonstrate commitment to our group and allies.
  Topic: [duplicate] Curious: Main Link Exchange
Grandpa

Replies: 4
Views: 3631

PostForum: Support - Ask here   Posted: Thu Jan 01, 2009 10:44 pm   Subject: [duplicate] Curious: Main Link Exchange
Thanks Tsai, curiously yours was one of the Profiles I checked to see if it was just me or what (and you were the only one I saw that out-clicked me that day).

Very much appreciate your answer, thx again!
~Granps
  Topic: [duplicate] Curious: Main Link Exchange
Grandpa

Replies: 4
Views: 3631

PostForum: Support - Ask here   Posted: Thu Jan 01, 2009 9:30 pm   Subject: [duplicate] Curious: Main Link Exchange
THOUSANDS vs HUNDREDS

The other day I was pleased to find thousands of links available on the main link exchange. Well, actually I had mixed feelings but 3 and 1/2 hours later, when I had exhausted every single link and had gained something like 2,600+ clicks in a single day - well, yes I was pleased.

I was also curious. So, when I looked at the profiles of about a 1/2 dozen others I noticed that
    1> I wasn't the only one who experienced such a "windfall" of links
    2> also that some people had only clicked a couple hundred (versus my thousands) that day.

That was last week (maybe 3 days ago?) -- hehehe, it was last year in a manner of thinking - good ol' 2008. But my question comes - because the links are back to "normal" behavior now. I'm clicking as many as possible with the exact same timeframe but have yet to see the volume of links on the Main Exchange.

Can anyone explain why the number of available links on the Main Exchange would change so dramatically?

Cordially,
~Grandpa
  Topic: Thank You, Engelina
Grandpa

Replies: 9
Views: 4930

PostForum: The Mob   Posted: Mon Dec 15, 2008 12:03 am   Subject: Thank You, Engelina
I'd like to also add my thanks to Engelina for the work she has done.
Being an emperor is oftentimes a thankless task, most members do not understand the challenges that go on behind the scenes, and it has been my pleasure to watch this dynasty continue to thrive under you, Engelina.

Who can count the number of people you have helped?
Thank you for your kindness and for stepping up when I was in need.
Thank you for your stouthearted support given freely.
And thank you also for the tough decisions, fairly made, that allowed those under you to thrive as well as their Dragons.
You have truly won the title "Dragon Master". :lol:


~Granps
  Topic: dragcave
Grandpa

Replies: 70
Views: 41293

PostForum: Support - Ask here   Posted: Sun Dec 07, 2008 1:23 am   Subject: dragcave
Tsai wrote:
precious wrote:
When I click from main...don't I click people that aren't in my Dynasty? Can they not click back in their history?

Yes they can.
As long as you are not a VIP everyone can click your link in history if you have clicked theirs, so getting 500 clicks a day is very easy in that way.

precious wrote:
I have a feeling I'll need to find an alternate place for them in addtion to Yarold's, so I can get the views I need.

I don't understand this comment.
You don't need 500 views a day on your dragons!
I give my dragons betweeen 75 and 100 views a day only and they grew up all just fine, hatched after 3,5 days, matured after another 3,5 days. Never had any dragon killed because of lack of views. So Yarold's gives you everything you need even if you only get 200 instead of 500 now. Be happy and enjoy the credits you keep from people not clicking your link anymore. In time it might give you the chance to add another link :)


I would agree with Tsai because Dragon Cave eggs and hatchlings simply do not need that many clicks. Eggs have 7 days to mature to hatchlings, not just 3 and 1/2. If they get 50 clicks per day they're fine.

About the timers - the current delay seems to be working well, but the timer for the "Your Click Has Been Counted" mark should be increased. For whatever reason(s) my DC click is "counted" by Yarolds before the page is loaded. I'm certain the purpose of DC links being CARE is being defeated at least partially.

~Granps
  Topic: Small update
Grandpa

Replies: 84
Views: 42034

PostForum: Support - Ask here   Posted: Tue Nov 18, 2008 7:37 pm   Subject: Small update
Kronia wrote:
First, you acted like it was dumb to say that the update punished average-sized dynasties. You said to "define average." I am pretty sure that the word "average" has a well-agreed-upon definition. Look it up in a dictionary and you will find a definition.
I've already looked up the definition of average and it's simple. Take a series of numbers and add all but the last in the series -- then subtract 1 and multiply by 9. To that total, you add the last data point and divide that total by 10. Our "simple" definition of averages has been modified so that our "average" now includes subtraction. "Take a series of numbers minus the "Peasant Numbers" and subtract 1 then multiply by 9...

Am I the only one who thinks that real averages would be of greater benefit? The "yesterday" clicks could be Total_Dynasty / #_of_Members to balance fairness to smaller, medium sized and large dynasties. If we don't want to include Peasants it would make sense to change their title to "Initiates" pending full approval to membership within the dynasty.

All in all, I am glad of the changes so far - it eliminates the power games that have detracted from the fun of joining together and sharing links within our community. :grin:

~Grandpa
  Topic: Dynasty Average calculations
Grandpa

Replies: 14
Views: 6757

PostForum: Support - Ask here   Posted: Thu Oct 30, 2008 9:23 pm   Subject: Dynasty Average calculations
Yarold wrote:
And second thing: current one allows one to go for some holidays that are longer than 10 days.
That's true enough - After retiring as the emp of Thriving Dragons dynasty my personal average was over 450. When I came back to Yarold's Link Exchange about 30 days later, I was surprised that my average was still at 34.

~Granps
  Topic: Dynasty Average calculations
Grandpa

Replies: 14
Views: 6757

PostForum: Support - Ask here   Posted: Wed Oct 29, 2008 11:56 pm   Subject: Dynasty Average calculations
Yarold wrote:
Im not sure wich way is better or worse.
Current one is there because it operates at 2 numbers, wich was very convinient at time it was introduced.
And what others say to exponentiall weighted ave? or not interesting ?


By way of explanation a weighted average is an average to which each quantity is assigned a weight. The suggestion would involve assigning different degrees of importance according to timeframe where more recent clicks would have greater influence when calculating Dynasty Averages. This could be done over a 10 day time period (or any other).

A Simple Moving Average (SMA) could be used to calculate Personal Averages (similar to what is being used today).


To calculate a basic 10-day moving average you would add up the closing click totals from the past 10 days and then divide the result by 10.

As new values become available, the oldest data points must be dropped from the set and new data points must come in to replace them. Thus, the data set is constantly "moving" to account for new data as it becomes available. This method of calculation ensures that only the current information is being accounted for.


As you can see, a 10 day average method would continue to be used for determining all Personal Averages. In that manner an individual who clicked 500 links per day, every day, for a period of 10 days in a row, would have established a 500 click average, not 326 as it stands currently.

Another change that could be considered would come from using a weighted average for determining Dynasty totals. Of course there are other methods that can be used to calculate averages. For instance Yarold could choose the most recent 4 days and give them weighted value while calculating Dynasty Averages. The exponential moving average is a type of moving average that gives more weight to recent changes in click totals to make it more responsive to new information. The proposed changes could be introduced gradually - no need to attempt to do everything at once. There is no "perfect" system but in my opinion these changes would help.

~Granps
  Topic: Dynasty Average calculations
Grandpa

Replies: 14
Views: 6757

PostForum: Support - Ask here   Posted: Wed Oct 29, 2008 9:01 pm   Subject: Dynasty Average calculations
My thanks to whomever moved this topic into the 'Support - Ask here' thread but...

I have a suggestion now.

When we calculate PERSONAL averages it would be better (in my opinion) to express a 10 day trendline using simple averages as the base calculation. From there, one could use an "exponentially weighted moving average", similar to a simple moving average, except that more weight is given to the latest data to calculate the DYNASTY Averages.

Rewriting the code would take a modest amount of work but the benefit would be true (accurate) personal averages and a method to show trends in dynasty averages as well. The dynasty averages would retain sufficient dynamic change to make it fun to compete but all averages would reflect realtime efforts.

The current situation encourages emperors to kick new players (as Tsai pointed out) in order to enhance their numbers.

~Granps
  Topic: Dynasty Average calculations
Grandpa

Replies: 14
Views: 6757

PostForum: Support - Ask here   Posted: Wed Oct 29, 2008 9:58 am   Subject: Dynasty Average calculations
Thanks again, I wasn't clear in my thoughts until I tried to prove it out.

Much appreciated.
  Topic: Dynasty Average calculations
Grandpa

Replies: 14
Views: 6757

PostForum: Support - Ask here   Posted: Wed Oct 29, 2008 9:29 am   Subject: Dynasty Average calculations
I've reviewed a couple of my theories regarding possible algorithms and I'm now thinking that the New_Dyn_Average is calculated as a "derived average" something similar to:

Code:
New_Dyn_Avg = ((Old_Dyn_Avg * 9) + Total_Member_Click_Average_Today) / 10


Using my numbers from the original post for example:
Old_Dyn_Avg = 264
Total_Member_Click_Average_Today = 281

Therefore New_Dyn_Avg = ((264 * 9) + 281) / 10 == (2376 + 281) / 10 == (2657) / 10 == 265.7 rounded up == 266 (the New Dynasty Average).

Still not sure of this but it seems true. I would so much rather use actual averages. It's not that tough.

~Granps
  Topic: Dynasty Average calculations
Grandpa

Replies: 14
Views: 6757

PostForum: Support - Ask here   Posted: Wed Oct 29, 2008 8:54 am   Subject: Re: Dynasty Average calculations
Eurul wrote:
It's calcualted this way:

New Dyn Ave = Old Dyn Ave + (New Average of all memebrs - Old Dyn Ave) / 10


So to check this algorithm I would have to individually calculate the new personal averages of each member in the dynasty and subtract the old Dynasty Average -- because those numbers are in parenthesis. I would then divide that total by 10 and add this to the Old_Dynasty_Average. There has to more to it than that though, doesn't there?

To make it easier let's assume that every member has a 500 personal average and maintains it at 500 for a period of 10 days. For instance, if I started a new dynasty (not gonna, just saying) with everybody = 500 personal average, and assuming that all members had and maintained a 500 personal average each day:

Old Dyn Ave + (New Average of all members - Old Dyn Ave) / 10 = New Dyn Avg
    1st day = 0 + (500 - 0) / 10 = 50
    2nd day = 50 + (500 - 50) / 10 = 95
    3rd day = 95 + (500 - 95) / 10 = 135.5
    4th day = 135 + (500 - 135) / 10 = 171.5
    5th day = 172 + (500 - 172) / 10 = 205
    6th day = 205 + (500 - 205) / 10 = 234.5
    7th day = 234 + (500 - 234) / 10 = 261
    8th day = 261 + (500 - 261) / 10 = 285
    9th day = 285 + (500 - 285) / 10 = 306.5
    10th day = 307 + (500 - 307) / 10 = 326


In other words, Eurul, although I appreciate your answer may I ask "Are you sure?"


~Grandpa

:shock: I just noticed that I started this thread in the SUGGESTIONS part of the forum, but should have put it in Questions, sorry this.
  Topic: Dynasty Average calculations
Grandpa

Replies: 14
Views: 6757

PostForum: Support - Ask here   Posted: Wed Oct 29, 2008 7:25 am   Subject: Dynasty Average calculations
We know that the members personal average is determined by how many clicks they do each day: ((Current Average - 1) * 9) + Todays Clicks)/10 = New Average

I've always thought that the Dynasty Average was based on how many clicks each member did each day - turns out I was wrong.

It seems that the Dynasty Average is based on Personal Averages of the members, not how many clicks that were done during the day.

Today (10/28) the dynasty average for Positive Credit Dynasty started out at 264.
The combined total AVERAGES for each member was 1,887. 1,866 / 7 = 269.
At reset the dynasty average went up 2 points to 266.

We have 7 members who clicked a combined total of 3,088 clicks on 10/28.
3,088 / 7 = 281.

:roll: Does anybody know the algorithm for calculating the ACTUAL Dynasty Average, please??

~Grandpa
  Topic: full 24 hours and still no links.
Grandpa

Replies: 16
Views: 8032

PostForum: Support - Ask here   Posted: Wed Oct 15, 2008 10:27 pm   Subject: full 24 hours and still no links.
I read your support request - it's similar to another that was posted a month ago.

http://yarold.eu/phpBB2/viewtopic.php?t=4330

What I think they mean is that you guys share your router IP to anybody outside your home network - They can tell that you're not 1 person trying to use two accounts - so they won't ban you - but - the system is set up to keep track of clicks according to your shared router IP address. They won't (can't) fix the problem - so you're going to share the total possible number of clicks - that's the downside. Read the link I gave you above and see if that is what you think it means too - the admins here aren't very good at explaining things (not trying to be critical :oops: ) but I'm pretty sure this is what it means.

I'm trying to think of ways to help - but I know it won't help much. I can't speak for the mods but what I can do is watch the number of credits you have or if either of you ever get low - let me know and I'll transfer credits -- I have more than I need. Another possible "solution" is for one of you to leave our dynasty and join another to reduce the number of "shared" dynasty links you have to choose from. As emp, I don't like that idea but thought I'd mention it.


~Grandpa


(To Metalteo, If my explanation or thoughts are wrong - please correct me and no offense meant when I say things are tough to explain sometimes. We don't expect you to teach about sub-net masks or home networking and appreciate the good job you're doing.
  Topic: NEW ACCOUNT
Grandpa

Replies: 5
Views: 3319

PostForum: Support - Ask here   Posted: Wed Oct 01, 2008 7:02 pm   Subject: NEW ACCOUNT
I had that problem awhile ago because I didn't know what a Human Awareness Test was and my habit was to just close them out. What I did to correct the situation took about a week of daily clicking -- and was pretty simple.

Leave your CARE setting in your profile set on, click as many links as you can and eventually you will be able to raise your CARE rating to over 25%. I was discouraged when it first happened to me but it didn't take long to correct.

~Grandpa
  Topic: dyn ave
Grandpa

Replies: 88
Views: 64018

PostForum: Support - Ask here   Posted: Tue Aug 19, 2008 10:00 am   Subject: dyn ave
Yes, stompi. I believe you understand what I'm talking about:
    Leveling the playing field.
With a true average in place and counting by Member clicked, instead of total Links, each person on the forum would have numbers that accurately reflect past performance.
It should be a simple matter for all links that have not been clicked to be made visible.

Loyalty and longevity could also be reflected in other statistics (how long the member has been with Yarold's Exchange, or time spent with a specific dynasty).
Much (if not all) of the manipulation we see would be brought to an end.
The benefit of belonging to a dynasty is reduced cost when ones link is clicked.
How can we then argue that having links invisible or having insufficient credits is a good thing?

To continue the idea there could be a ratio created (IF Member Only clicks were the basis) expressing the number of clicks performed versus the number of clicks received.
It would show not only how productive a clicker you are but also show how often your link was available. Combined ratios are not uncommon in business.

This could result in an eventual redesign of the Dynasty Page.
The game of "King of the Mountain" and "Top Dog" there would take on different aspects, but I doubt that it would end.
Nor do I think that it's necessarily a bad thing, only that so many people come to Yarold's Exchange with the expectation of meeting friends who want to share their links.
They typically join a dynasty and the current situation oftentimes leaves them confused. The number of "Why was I kicked from my dynasty?" questions would go down.

Cordially,
~Granps
  Topic: dyn ave
Grandpa

Replies: 88
Views: 64018

PostForum: Support - Ask here   Posted: Sun Aug 17, 2008 4:33 am   Subject: dyn ave
DemonicJ wrote:
Only issue I see with a members clicked based average is that it will not be level at all, but will favour the dynasties with the most members? For those that play the highest average game, that could lead to them dropping smaller dynasties & maxing out there own dynasty to get the numbers?

I would assume that what was meant by "Member" clicks would mean members of the alliance. I haven't asked. Elsewise it would be TWO changes, not one.

Given the above situation (with true Averages -AND- 'Alliance Member' not 'Total Links' counted) having 10 alliances of 25 members each would be the same as having 3 large alliances, don't you think?

True averages -AND- Member (or ally) clicks counted would effectively cap the maximum number of clicks that counted toward the dynasty average to 350. The best of the best could tie for the top and the game would end.

I honestly believe that some here would hate that idea. Ambivalence here.

~Granps
  Topic: dyn ave
Grandpa

Replies: 88
Views: 64018

PostForum: Support - Ask here   Posted: Sat Aug 16, 2008 11:05 pm   Subject: dyn ave
stompi wrote:
only as an example with a 3 days period:

1: 40
2: 40
3: 46
4: 50
5:

day 3 ave:
(40+40+46)/3 = 42
day 4 ave:
(40+46+50)/3 = 45,3
(2*42 + 50)/3 = 44,6


So the only REAL average is made by saving the number of clicks of all 10 days and dividing them by 10. (day1 + day2 + ... + day3) / 10

(9*old_ave + today_clicked)/10 is no average, it is just a filter algorithm, which is normally used to reduce for example the signal noise of a measurement.

Respectfully, stompi - your math is wrong.

The final average you have shown (2*42 + 50)/3 = 44.6 as your 'proof' incorrectly averages the days.
To average that specific three day period the equation should include:
Day 2 (40) + Day 3 (46) = 86 / 2 = 43, not 42.

Therefor the 'correct' method for calculating the average during day 2 through 4 inclusive would be:
    (2*43 + 50) / 3 = 45.333333 = (40+46+50) / 3 = 45.33333

To consider the progression of averages over a period of 6 days, please examine:
Grandpa wrote:
1: 40
2: 40
3: 40
4: 46
5: 50
6: 10

Day 1: (0 * 40 + Today=40) / 1 = 40
Day 2: (1 * 40 + Today=40) / 2 = 40
Day 3: (2 * 40 + Today=40) / 3 = 40
Day 4: (3 * 40 + Today=46) / 4 = 41.5
Day 5: (4 * 41.5 + Today=50) / 5 = 43.2
Day 6: (5 * 43.2 + Today=10) / 6 = 37.66666



I have no idea what you mean by "signal noise of a measurement", but it seems that we may agree in a couple points.
    1. The current 'ave' isn't an actual average
    2. There is room for change.


Question: How do you feel about Yarold's proposed change, "MEMBERS clicked instead of counting Total Links clicked"?
    I like it because it would then reflect a non-inflatable number.
    Of course people could still influence it -- by having links visible and keeping positive credits <-- both good things.


I suspect that the combined ideas would not be well received. The new Average algorithm combined with counting Member clicks would make things like "Happy Hour" into a way of helping others without personal gain. Some may even hate the idea because the "Dynasty Average" game would finally have a level playing field, one purely based on who is clicking other member and allied links the most.


Cordially,
~Grandpa
  Topic: Mail Limitations
Grandpa

Replies: 13
Views: 7663

PostForum: Suggestions   Posted: Thu Aug 14, 2008 6:56 pm   Subject: Mail Limitations
Greetings,

One of the problems that I am having is trying to effectively communicate with the members my dynasty. We've recently been given a forum of our own and that helps but not everybody has discovered how to use that function well. I don't want to complain that my members are too lazy to look at it because that is simply not the case. They're new is all.

Granting Emperors the ability to send mail to members as they join would help. I do understand that increasing the option for everybody would result in increased spam but think that Emperors could (should) be trusted to not abuse it.

Cordially yours,
~Grandpa
  Topic: dyn ave
Grandpa

Replies: 88
Views: 64018

PostForum: Support - Ask here   Posted: Thu Aug 14, 2008 4:53 pm   Subject: dyn ave
Yarold wrote:
This was jut a pool asking if any change is needed in how dyn. ave is calculated.
Curent is calculated by suming all clicks in to dynasty + ally members, then "averaged" over the last 10 days.
I had no idea to what it might be changed at time when poll was created. Now i think it might be omething like change from counting different members insted of different links.

quetions asked here:
Quote:
how the current averages are calculated

simple version is above, for math
Code:
newave = GREATEST(((oldave *9 +clickstoday ) / 10),0)

I like the idea of counting the the number of MEMBERS clicked instead of counting Total Links clicked.
We could still share Happy Hour clicks but clicking 14 links all from the same Member would only count as 1 toward Dynasty Averages.

Regarding the math:
Weighted averages divide the sum of the weighted values by the sum of the weights themselves.
For instance, if we had 3 days of totals where:
    Day 1 = 70
    Day 2 = 80
    Day 3 = 90

An average on the 2nd day (70 + 80) / 2 = 75
This could be used to calculate the actual average for the third day.
    Old_Average = 75
    Today = 90
    WRONG: (75 + 90) / 2 = 82.5
    CORRECT: (70 + 80 + 90) / 3 = 240 / 3 = 80

    ALSO CORRECT: (2 * 75 + 90) / 3 = (150 + 90) / 3 = 240 / 3 = 80

To simplify the calculation we'd need to add another variable to track how many days were in the old average.

Old_Average = 75
Old_Average_Total_Days = 2
Today = 90

That way our Personal and Dynasty averages would be more intuitive and reflect actual averages.
It could also be made into a floating 10 day true average simply enough.
In other words, Yes - I'd like to see changes to the way our averages are calculated.
I also like your idea of counting MEMBER clicks better than our current way of counting the number of links clicked.

~Grandpa
 
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