Support - Ask here - Report games that need their timer changed here!
jeremy02 - Tue Jul 20, 2004 2:31 am Post subject: Report games that need their timer changed here! If the game(s) you play dont make you wait to click another of that type of link, put the name of the game here.
Tigven - Sun Aug 01, 2004 4:34 pm
I'm sure darkwars doesn't need even one second betweem two clicks, so you can put the timer to 10 second or something like that...
AndyB - Wed Aug 04, 2004 12:45 pm
WW3(s0n0.net) has no minimum.
jeremy02 - Thu Aug 05, 2004 2:14 am
I think Fondu has been away lately. Maybe Yarold will do it in the morning.
Metalteo - Fri Aug 06, 2004 3:59 pm
DAOW (Dark Age of Wythia) doesn't need a timer. 30 seconds or 1 minute would be enough, to give people time to click the matching number.
Fondu - Fri Aug 06, 2004 11:57 pm
Dark Wars and s0n0 (WWIII) are now 10 second timers.
DAoW is now a 30 second timer.
TranceZ64 - Tue Aug 10, 2004 1:53 am
About all the games with changed timers, whenever you click a link like DAOW twice, you still get the "You need to wait 5 mins between clicks" message. Perhaps it should be changed to something like "You need to wait for the timer for this to complete" or "You still need to wait for this type of link's timer to end"? Just something I noticed.
BlunTHC - Wed Aug 18, 2004 4:47 am
hmmmm i dont exactly play this game but "yarold.ath.cx" are left over from all the other link clicking. i am wondering if u can shorten the time on that link to like 1 min or so. just wondering :\
Justin
Arrowiette - Wed Aug 18, 2004 7:21 am
That one use to be SWrpg, but seems like their having problems, so their using Yarold's server and it needs 5 mins to get clicks like most games.
Therefore the timer cannot be changed
Metalteo - Wed Aug 18, 2004 9:50 pm
Games don't have their timer changed, to make it easier for you to click the links. The timers got changed, because those games don't need timer.
Please if you don't play a game, don't ask for the timers to be changed.
shotgunna - Fri Dec 03, 2004 2:52 am
MOMT(Masters of Medieval Times) doesn't need a timer. Maybe 30 seconds so they click the link to continue.
Metalteo - Fri Dec 03, 2004 3:12 am
Timers for MOMT have been changed
pokecal - Sun Dec 05, 2004 9:26 pm
WorldDom (http://www.worlddomonline.com) doesn't need a timer, I know because I play it.
Olala - Mon Dec 27, 2004 1:17 am Post subject: They haven't been changed yet... Hey... the timer for MOMT (Master Of Medival Times) haven't been changed yet.. It is 2 min now and i think thta is to much.. It would be nice if you could put it down a bit..
Greetings Olala...
Metalteo - Mon Dec 27, 2004 1:47 am
For MOMT links you need to wait 60 seconds between clicking, the 60 sec. starts after you clicked the proceed link.
Timers for MOMT are already on 80 sec. I'm not going to put them any lower then that or users would have too many misclicks.
Olala - Mon Dec 27, 2004 1:48 pm Post subject: Okey... Okey then.. I got nothing to say to that...
thoron - Tue Jan 04, 2005 11:35 am Post subject: MOMT I CAN say something to that...
Been playing MoMT for four ages.. (2 years)
The timers at MoMT dont allow a single user IE: "thoron".. (me) to have their individual link clicked faster than described...so, if I am clicked, my personal link can't be clicked AGAIN without delay, thats true...
HOWEVER:: you can click a different link thoron, Olala, ect. as fast as you can click them. with zero time delays. I can click all 15 team players in about 1 minute.
Since Yarold's removes clicked links from the link chain, unless there are two people trying to click the same link at the same time (does that happen often? maybe it does) it does "occasionally" happen at the game site. There really is no time delay required. But, Im not sure how yarolds works internally... so..
I have already experienced missed clicks here at Yaolds for people at MoMT due to their personal link already having been recently clicked (internaly, not from Yarold's). This is totally out of Yarolds control. Since I pop up a new window when I click, I simply push that window to the side , refresh a little later to complete the click for our players.
If you have the ability, try it out... you will find i am correct,
thoron
killmaster - Tue Jan 04, 2005 12:43 pm
ummm.... i think all links clicked should have that thing at the bottom saying "Visit this site while we count your activity." because it's easy for ppl to just "X" off that window before the link is counted ie sono and it's cheter check takes awile for the link to be processed. just a sugjestion though.
buckwheat88 - Tue Jan 04, 2005 6:27 pm
killmaster wrote: | ummm.... i think all links clicked should have that thing at the bottom saying "Visit this site while we count your activity." because it's easy for ppl to just "X" off that window before the link is counted ie sono and it's cheter check takes awile for the link to be processed. just a sugjestion though. |
Not all links can have the "visit this site...." option. The sites that have cheater checks can't because the site percieves framed windows as cheaters. Also, links that don't require second clicks, such as Samurai War and The Dawn of Time shouldn't have the "visit this site" thing because right when you click the link it counts it (in most cases). Good suggestion though, just can't really be done easily.
Metalteo - Tue Jan 04, 2005 6:34 pm
Links like samuraiwar, outwar and The Dawn of Time will not load in a frame. That's why they don't have frames, not because they don't need a second click.
All links do load in a frame by default, only those that don't work in a frame have it removed.
thoron wrote: | I CAN say something to that...
Been playing MoMT for four ages.. (2 years)
The timers at MoMT dont allow a single user IE: "thoron".. (me) to have their individual link clicked faster than described...so, if I am clicked, my personal link can't be clicked AGAIN without delay, thats true...
HOWEVER:: you can click a different link thoron, Olala, ect. as fast as you can click them. with zero time delays. I can click all 15 team players in about 1 minute.
Since Yarold's removes clicked links from the link chain, unless there are two people trying to click the same link at the same time (does that happen often? maybe it does) it does "occasionally" happen at the game site. There really is no time delay required. But, Im not sure how yarolds works internally... so..
I have already experienced missed clicks here at Yaolds for people at MoMT due to their personal link already having been recently clicked (internaly, not from Yarold's). This is totally out of Yarolds control. Since I pop up a new window when I click, I simply push that window to the side , refresh a little later to complete the click for our players.
If you have the ability, try it out... you will find i am correct,
thoron |
This is what I got from MOMT when clicking a link just now.
Quote: | Sorry but the links can only be clicked once every minute, please try again in 60 seconds.
|
sara - Fri Jan 07, 2005 9:04 am
I get this quite a lot too.
It is the result of more than one person trying to click the same MOMT link within one minute.
If you wait the time it says, then reload the link by clicking in the address bar and hitting enter, it will refresh and you can then try again. Providing no-one else has clicked the link in the meantime it will then work.
But it appears that you don't need to wait between clicking different people's MOMT links. Having said that, I don't think 1 minute is too long to wait.
Metalteo - Fri Jan 07, 2005 1:10 pm
Timers for MOMT aren't that long, they are set at 80 sec.
I would like to hear what MOMT players have to say about it, before I change the timer for their links.
Olala - Fri Jan 07, 2005 3:16 pm Post subject: I think it's nice the way it is... I am a momt player... And i don't think oyu should put the timer anymore down because then some people maybe don't click them selves further... Do you see my point here...? I lose enough credits as it is every day from not completed clicks...
Olala
Ambrosius - Fri Jan 07, 2005 8:27 pm
I think the timer can be put to about 60 seconds. This should give people more than enough time to click the "click here to continue" button.
The real problem however is that people usually don't wait when somebody has beaten them to the click in the past 60 seconds ( a MoMT link can only be clicked once every 60 seconds).
this day my link got clicked 240 times and only 150 of them came through. This happens every day.
I do get my 150 clicks each day (max for MoMT), but it is a lot of work to keep my credits up this way.
Zeke_xa3 - Tue Jan 11, 2005 12:37 am
unfortunatly i do not think there is anything that can be done about this. I know nothing about programming but im pretty sure that the only way ro prevent this would be if yarold could hid every momt link for 60 secs after it has been clciked and even then people refreshing at the same time nad other clicks on that link will still cause problems. We have to rely on people being honset and if they cant click, clicking later on. I open all my clicks in separate tabs on my browser and if it doesnt work once ive finshed with yarold i shut yarlod site down and refresh as many as i can, then i change my IP and click some again if they still dont go through.
shotgunna - Tue Jan 11, 2005 9:48 pm
Be careful with your credit, only show your link when you're online and try to join a dynasty and ONLY click the dynasty and stuffs and ONLY show the dynasty the link. I make a lot more credits then I lose each day.
Immortal43 - Tue Jan 11, 2005 11:49 pm
For MOMT links, i hardly think it matters how high or low the timer is set. If people aren't going to click continue, they just aren't going to click continue.
shotgunna - Thu Jan 27, 2005 10:07 pm
WW3 Online needs timer changed. There really isn't no timer. So 15 seconds like darkwars links of 30 seconds like any other link is good.
Immortal43 - Tue Feb 01, 2005 7:31 am
This may not be well liked...but if you click multiple links at once, as i do on firefox, For mediwar links, if you wait until one of them passes the ''click counted'' timer and loads, then click the appropriate number, another one has already began loading so u can't send that link properly...
So i suggest raising the click timer for Mediwar a tad.
Thanatos - Tue Feb 01, 2005 7:36 am
MediWar just did a reset, which means lots of people on-line right now causing it to go slow. It's part of Skylights cheat check to have the number change mid-way. You have to wait until the second number shows up before you click. Fortunately its not a long wait if you click the wrong number.
Immortal43 - Tue Feb 01, 2005 7:47 am
That's not really what i'm saying. I meant that if one of the links loads in yarolds, by the time i get to click on the link, another one is already loading which means i can't give that link a click, cause I get the ''please wait'' thing. Ugh, not sure how to explain, but it doesn't ahve anything to do with the game, just more to do with the load time here on yarolds.
Thanatos - Tue Feb 01, 2005 8:35 am
Ok, now I understand what you mean. Resetting the timer to 30 seconds or 45 seconds wouldn't bother me. I'm usually bouncing from link to link anyway due to different timers. By the way, I use Mozilla and get the second number show up, My daughter uses IE on hers and it doesn't do that. Has something to do with the way Mozilla saves page views.
pokecal - Sun Feb 06, 2005 5:29 am
Streetracingwar doesn't need a timer either. I play this game also.
Batezou - Fri Feb 11, 2005 9:33 pm
i play Darkthrone
it doesnt have any timer
even 1sec is good
Metalteo - Fri Feb 11, 2005 9:45 pm
please only ask for games that do have a timer.
Darkthrone is already on a 10 seconds timer.
Jokerz - Wed Mar 02, 2005 7:58 pm
any chance for WW3 links get that toolbar @ the bottom for loading, "visit this site" etc so that for like 15 secs to pass the "cheater check" load, cause the people seem to close it before the cheater check..
Metalteo - Wed Mar 02, 2005 9:19 pm
no, it wont go pass the cheater check at all, if they load in a frame.
way.2.1337 - Thu Mar 03, 2005 11:20 pm
www.thecocktailbar.net 's timer can be lowered to like 10 seconds.
way.2.1337 - Thu Mar 10, 2005 11:51 am
www.phantasyrpg.com 's timer can be put down also.
reaper69 - Wed Jun 08, 2005 12:27 am
Im pretty sure that thedawnoftime.come has almost no timer...
Only limitation i know of is clicking the same link in 24 hours...which is the same for almoste every game right?
5 minutes is defienitely excessive...we click each others link in game,one after another,and we always get credit...i think there may be a limit how many links 1 ip can click though...
I dont think there is a timer though.
shotgunna - Wed Jun 08, 2005 2:13 am
Quote: | Please wait 5 min before clicking another link. You must wait 108 more seconds. |
Then you must read the top of the click when you click in TDOT. Because there is a 5 minute timer.
Perdyfly - Wed Jun 08, 2005 8:38 am
shotgunna is definately right on this one. TDoT has a 5 minute timer.
Reaper, when clicking links in game, stop to read them (what it says) and you will notice that the clicks did not work.
reaper69 - Wed Jun 08, 2005 11:07 pm
Sorry,i dont click many links in tdot...ive recently seen that your right.
coldlkiller - Sat Jul 02, 2005 2:27 pm
http://www.kriminals.nl
its doesent need a timer of 5 minutes make it 1 minute or 30 sec or so plz
black - Mon Jul 11, 2005 12:58 am
world battle ground dont need a timer either
http://www.worldbattleground.com/ [Edited]
BAS
aka black
SyncMaster - Sat Jul 16, 2005 6:38 pm
Hello
I'm the admin for Worldbattleground ... we do not use a timer for wbg links.
Could someone please reduce the timer to 10 seconds. Also is it needed to varify the links for our players when they add their link to yarolds?
Your response to this is much appreciated.
Thank you in advance
SyncMaster
http://www.worldbattleground.com
Thanatos - Mon Jul 18, 2005 7:06 pm
HellWars runs on a 24 hour timer - similar to MediWar and others. Can we shorten the wait time on the links to 30 seconds?
BruceLee - Wed Aug 17, 2005 7:06 pm
sigil.outwar.com
www.thedawnoftime.com
I think these timers need to be reset cause thats what there mostly is anymore and I hate to have to till there done to click more links of thiers after I sit an clicked the others all out!
Metalteo - Wed Aug 17, 2005 7:12 pm
try reading the other post before asking for timers to be changed and you don't need to make a stupid post.
Lets change the timers for samuraiwar, one of the games you play. Don't think you like that.
jerm02 - Sun May 14, 2006 12:49 am
Our SW timer needs to be changed to 30 seconds.
bella - Mon May 15, 2006 4:13 am
The timer for the alex version of samurai war is at 30 seconds.
jeremy02 - Fri May 19, 2006 1:04 am
Thank you.
Fireburn - Wed May 24, 2006 5:27 pm
Hi, i am a admin of www.criminalsrpg.net, a dutch RPG. We don't have a timer in our clicksystem, so you can click every second. So could you please set the timer to about 20 seconds, or the lowest possible.
Thanks,
Fireburn
Memnoch - Mon Oct 23, 2006 11:59 am
http://uc.gamestotal.com
doesn't have a timer at all so 10 seconds would be awsome. You also do not get credit if it is loaded in a fram so if you could take that off it would be great
also something that I noticed is; as I work overnights, I'm usaly up and clicking around 10pm - 3am, and I'll get links that I have already clicked so people don't get credit.. i.e clicked the link at 11pm and it shows up at 1am but the site has a 24hr timer... is there a way you can make it so that a person can only click a link once every 24hrs? hate not giving people thier click for thier cred
Metalteo - Mon Oct 23, 2006 12:47 pm
I think you mean http://uc1.gamestotal.com that's the link in your profile.
frames have been removed and timer lowerred to 10 sec.
With frames timers should be a little higher.
Memnoch - Mon Oct 23, 2006 2:41 pm
yeah thats what I ment lol, many thanks
Metalteo - Mon Oct 23, 2006 3:07 pm
no problem yw
Eminemftseel - Thu Dec 28, 2006 1:22 am Post subject: www.crimes.nl crimes is 5 minutes waiting.
and there is no reason for. You can klick the link each 2 seconds..:)
please make it shorter.
Eminemftseel
Repaxan - Tue Apr 29, 2008 1:06 am
The game http://dragcave.ath.cx does not need a timer between link clicks, I think.
It does need to have the timer going where you have to wait before you get a credit for the click though, this tends to be a lagging website and it takes a long time for it to load.
Metalteo - Tue Apr 29, 2008 9:19 am
Repaxan wrote: | The game http://dragcave.ath.cx does not need a timer between link clicks, I think.
It does need to have the timer going where you have to wait before you get a credit for the click though, this tends to be a lagging website and it takes a long time for it to load. |
I've reduced their timers.
stompi - Sat May 31, 2008 5:25 pm
minicity.in needs no timer
(I have a city there, too. Name is Partyhaus, as in myminicity)
jennielynn - Fri Jun 20, 2008 10:21 pm
Metalteo wrote: | Repaxan wrote: | The game http://dragcave.ath.cx does not need a timer between link clicks, I think.
It does need to have the timer going where you have to wait before you get a credit for the click though, this tends to be a lagging website and it takes a long time for it to load. |
I've reduced their timers. |
I don't think that leaving the timer on will make any difference in this case. With the changes to the site (no frames), adding the timer won't affect whether your dragons get viewed or not. I'd like to see this timer removed, as there is no limit to how quickly you can view any dragons. Unfortunately, it has to be up to the clicker to let the page load fully, which is the same as any other game with security features.
Metalteo - Fri Jun 20, 2008 10:39 pm
jennielynn wrote: |
Unfortunately, it has to be up to the clicker to let the page load fully, which is the same as any other game with security features. |
It doesn't have to be up to the clicker, when frames are being put back with the games that allow them. This will force user to let pages fully load before closing it.
Frames were removed to make the clicking easier with the lag before. I've asked yarold if he has plans to put frames back, but he wasn't sure yet. There's a lot of games on the site that needs their pages to be loaded before a click will be counted in the game this is why frames were used on the site. Timers are needed to avoid users clicking the same link more then once before the first one has been counted.
Yarold has exams this month so his time is limited, I'm not going to mess up the timers atm.
jennielynn - Fri Jun 20, 2008 11:24 pm
Metalteo wrote: | It doesn't have to be up to the clicker, when frames are being put back with the games that allow them. This will force user to let pages fully load before closing it.
Frames were removed to make the clicking easier with the lag before. I've asked yarold if he has plans to put frames back, but he wasn't sure yet. There's a lot of games on the site that needs their pages to be loaded before a click will be counted in the game this is why frames were used on the site. Timers are needed to avoid users clicking the same link more then once before the first one has been counted.
Yarold has exams this month so his time is limited, I'm not going to mess up the timers atm. |
Sounds good. All I ask then is that when frames are implemented again that there be no timer before the link is clicked, just after.
[ Added: Thu Jul 10, 2008 4:36 pm ]
Now that the frames have been implemented will the dragcave timer be removed?
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